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Tisra UI

 

Project Updated:
Files Updated: Wed, Jun 4 2008
Supports Game Version: r49064
Category: Skins
Tags:

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Project Manager: Tisra316
Additional Authors: No additional authors
Current Version: Tisra UI v1.1
License: GNU General Public License version 3 (GPLv3)
Development Site: CurseForge
Avg Daily DL (last 30 days): 0
Downloads Total: 6,261
Favorites: 7
Comments: 24
  • About Tisra UI
  •  

Please make sure it downloads the latest version 1.1

#-~-~-  Credit  -~-~-#
Origionally based off of BalMaethor UI by Harcos_BM @ Curse
Compact Region Map by Vitrious @ Curse
Basic Lay based off Eldar UI by DThomas44 @ Cure
Enhanced Party Window by Ephreet @ Curse
Barg UI by Bgriffs @ Curse

#-~-~-  Known Issues  -~-~-#
Lag meter will not show tooltip.

#-~-~-  1.1 Features  -~-~-#
Changed ActionBars around to include the attack hotkeys in the middle.
Added in the new Party Window.
Moved Character box and Targeting box to the top of the hotbars.
Moved Target of Target box to the top of the Target box.
Fixed issue with action bars shifting to the left when you targeted another player.

#-~-~-  1.0 Features  -~-~-#
Removed graphics around ActionBars
Removed TopBar Graphic
Removed MiniMap
Replaced MiniMap with Utility corner for all relevant buttons
Compact Region Map used to replace MiniMap
Made Compact Region Map sizeable down to 150 Pixel square
Added aditional ActionBar (Not bound to hotkeys)
Moved Pet bar to right side of screen below Utility Corner
Moved LagMeter to Upper Left below Social controls
Scalled down all ActionBar slots to 32 Pixels (Origional 45 Pixels)
3 ActionBars (13 Slots Each) and 2 Additional Scaleable Side ActionBars.

  • Downloads (2)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  Tisra UI v1.1 Release r49064 535 6/4/2008
  Tisra UI v1.0 Release r49064 73 6/3/2008
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  • Tyvor said 

    Excellent UI, really like the design. Bit of a problem on my setup (US client, Vista) in that I cannot assign hotkeys to the various bars. The basic bar (1-3 and up to 0) works fine. I can assign Shift-1 to Shift-9 to the Extended Bar 2, but the same shortcuts show up for the default 'Additional Hotbars'. Disabling those allows the Extended Bar 2 to be used with Shift-Shortcuts; Ctrl-Shortcuts for any of the bar are not working, though (no reaction at all, although the shortcut is being displayed on the button).

    Switching to Mirage works fine (though it uses different bars). Any ideas? Let me know if I can provide any files, configs etc.

    Reply Report Permalink
  • Tisra316 said 

    The next update 1.1 will have a change to the actions bar. There has been some feedback to the dislike of having the attack directions spread out like they are.

    So I am working on changing the bars around abit so that the attack buttons will location in the middle of the actionbars instead of at each end.

    The next update will also include the intergration of the new party member window (easier to read and see) and a change to the character portrait box and targeting box graphics.

    Reply Report Permalink
  • Tisra316 said 

    Released the new version 1.1 Show appear as soon as its approved.

    This new version has a reworked action bar and a new layout / look for the targeting box and character box.

    Reply Report Permalink
  • Kynn said 

    This looks excellent! Best ive seen yet!

    Reply Report Permalink
  • Slaynn said 

    Best UI Ive seen yet. Thanks for a clean and easy to use interface.

    Reply Report Permalink
  • Tisra316 said 

    Thank you all for the great comments. If you have any suggestions or find any bugs do let me know so I can fix them and make it a all around better UI mod.

    Reply Report Permalink
  • Tisra316 said 

    I am looking into this right now. Should have a fix for it tonight.

    Reply Report Permalink
  • Kynn said 

    Suggestion: make the Esc key not close the minimap. I use that to bring up the menu instead of F10.

    Problem: my keybindings are whack. A button will show a key binding and when I press that button, a different bars button activates that doesnt show a key binding. Ive tried a few things and its still incorrect. Any quick fix?

    Reply Report Permalink
  • Tisra316 said 

    Fix for keybinding.
    If you go into the cd_image folder. Then into Gui and then into Default find the hotkeys.xml file and delete it.

    Then next time you run the patcher it will redownload the original hotkeys.xml file and it will fix the problem. I will have this correct in the next release by removing that file from the package. (It was part of a older compile and slipped into this release for some reasion)

    Reply Report Permalink
  • Tisra316 said 

    I wish funcom would give us the options to make the hotbars moveable. But with there current setup they have to be hardcoded into there placement. Kinda bits >.<

    Reply Report Permalink
  • sinist said 

    best UI to date, Would love it if unused bars wouldn't show until used. also can these be made moveable that'll be kicking, not that i'm complaining ;)
    many thx

    Reply Report Permalink
  • Tisra316 said 

    The different versions are within the one zip file posted here. All three different versions are contained within it.

    I will look into seeing if I can figure out a way to make it so that the escape key will not remove the minimap. No grantees but I will take a look at it this weekend and see what I can do for you guys. I know how annoying it can be since I use esc also.

    Reply Report Permalink
  • larladog said 

    Looking for 1.2 large --

    Echo comment about not having escape remove new minimap; I use escape all the time to remove windows and If I hit it once too many I lose the minimap.

    Great UI!!

    Reply Report Permalink
  • Tisra316 said 

    I just noticed that it has updated the download link at the top to Version 1.3 Check at the bottom of the info section and you should see 1.3 listed. That is the new version with the different sizes.

    Seems Curse uses multi servers so the top section will not be updated tell the file has moved through the different servers.

    Reply Report Permalink
  • Gendji said 

    Hi there, first of all, great work on the UI.

    I downloaded and tried the 1.3 version and noticed in the CharPortraitLeft and Right.xml files, that most of the graphics are changed from Tisra/PortraitGUI/*.tga into Tisra/hud/*.tga.

    Was that change intentionally? Cause i kinda liked the 1.2 version a lot better :-)

    Reply Report Permalink
  • Tisra316 said 

    Someone else reported some problems with the hotbars also. I am taking another look at this tonight and see what is up with them. Had some issues last update I did with the keybindings. I may just be missing something.

    Reply Report Permalink
  • Tyvor said 

    Excellent UI, really like the design. Bit of a problem on my setup (US client, Vista) in that I cannot assign hotkeys to the various bars. The basic bar (1-3 and up to 0) works fine. I can assign Shift-1 to Shift-9 to the Extended Bar 2, but the same shortcuts show up for the default 'Additional Hotbars'. Disabling those allows the Extended Bar 2 to be used with Shift-Shortcuts; Ctrl-Shortcuts for any of the bar are not working, though (no reaction at all, although the shortcut is being displayed on the button).

    Switching to Mirage works fine (though it uses different bars). Any ideas? Let me know if I can provide any files, configs etc.

    Reply Report Permalink
  • Tisra316 said 

    The Hotkey binding has been fixed now and fully tested in this new 1.3a release. Please see included Hotkey_Reference.jpg for the layout of what keys are bound to what options in the keybinding options window. (I also posted it as a screenshot for the add-on if you wish to see it ahead of time.)

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  • Tyvor said 

    Mich appreciated, Tisra. I'd praise you on the forums, but unfortunately European account holders cannot post there ;)

    Reply Report Permalink
  • Tisra316 said 

    You should see like a little head to the right of the target box when you goto attack a group mob. I am going to look into making some kinda of outline around the target box and have it change based on mob type. That should help out alot.

    Reply Report Permalink
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